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Typoman game review
Typoman game review




Just build as many words as you can in a certain amount of time. The first is a word builder, which works like Boggle but does not require the letters to be next to each other. It does offer incentive to replay via certain achievements, but also gives way to two mini-games after completing the game once. The title is rather short, clocking in at about three hours over three chapters. From letters not loading, words not activating, and even jumping into (and getting stuck) in a restricted plane, these issues distracted from the general experience. In addition to that, I ran into a fair amount of bugs on the Xbox One version. When enemies are inching towards you and your letters do not land in the right place, it can get tedious. In puzzle situations, you typically do not have to worry about impending doom, so manually moving the letters or entering the word builder is not a problem. In these situations, the controls can get a bit pesky. When it comes to combat, you do not engage directly with the enemy, but rather outwit them using the words you can craft. Finding these unlocks a quote, and finding multiple add to a diary that showcases a string of narrative from these quotes. It is fun to explore and find the games collectable item, which are quotations. It works, but just does not showcase any particular finesse for a game in the genre. When it comes to the platforming, it is a bit dull in retrospect. There are many other fun words to play with, but I do not want to take away the fun of discovering them for yourself. It is also fun to come up with words like “hat” which will give your character a top hat, and even “Elvis” which dons the hero with big hair and a microphone. Some of the puzzles are incredibly crafty and require deep thought to come up with the incredibly smart solutions. The puzzles that require these word-necessary solutions are the flagship feature of the game, deservingly so. These are used in areas showcasing both conflict and puzzles. Creating words like “good” and “safe” create force fields that can protect you, while others like “lift” and “turn” can move objects within a certain range. Most of these words have no immediate effects, like “cat” or “car”, but others can be of much use to you. Using letters found lying around, you can build many words. Thanks to its word crafting mechanism though, it has a chance to stand out from the somewhat standard affair offered in the genre. Jump and scale varying environments to progress, solve puzzles, and take a step on to the off beaten paths to uncover collectables.

typoman game review typoman game review

The game is simple enough as platformers go.

typoman game review

With a being of good and light helping guide the way, you begin your trek to an unknown end. Though not following an open narrative, Typoman opens to immediate conflict, showcasing the forces of good and evil. Using this ability, you will bring light back into the world, stopping dark forces and surpassing puzzles along your journey. You are the hero, crafted from letters yourself, who can in turn take letters from the environments and make words that can come to life. Originally released on WiiU back in 2015, then Steam in 2016, the title has finally come to Xbox One. Typoman is game that takes writing and the crafting of words very seriously, so seriously that Developers Brainseed Factory managed to create both a dark and enlightening story around the very nature of the action. As a writer, this privilege would not be bested upon me if, for instance, I was doing this article via hand or typewriter. As I write this, and this is no joke, I misspelled “technologically” and my word processor automatically corrected that. Typos are a fairly common occurrence, even in today’s technologically advanced world.






Typoman game review